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Rogers
An app reimagining
rewards as experiences

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Role

  • Lead UX Designer

Team

  • 3 UX Designers
  • 1 Marketer

Skills

  • Product Design
  • Visual Design
  • Marketing

Deliverable

  • User Persona
  • Hi-Fi App Prototype
  • Marketing Strategy

Timeline

  • January 25, 2025
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The Brief

Background

Rogers Communications, Canada’s leading communications and entertainment company, partnered with the University of Waterloo to host a one-day UX design competition with over 100 competitors.
I was invited to join a team of four UX designers and marketers.


Problem

Despite offering exclusive access and VIP experiences, the Rogers Beyond the Seat (BTS) loyalty program is used by only 2% of Rogers customers. Research suggests this low engagement stems from limited social and mobile visibility, alongside widespread loyalty program saturation in the Canadian market.

90%

of brands today have participated in a loyalty program (Queen’s).

14

is the average number of loyalty programs held by Canadians (Queen’s).

Based on market research, 63% of consumers report that loyalty programs influence their purchasing decisions, Rogers continues to view this as a valuable opportunity to meet customer needs, strengthen brand loyalty, and strengthen its bottom line.

Rogers customers
Eye Icon

We identified an opportunity in mobile engagement.

The Solution

Approach

We applied the design thinking framework (Empathize, Define, Ideate, Prototype, Test), starting with rapid research methods to uncover real user needs and generate feasible solutions.

Guided by Rogers design prompts, our vision was to create a mobile app supported by strategic marketing, targeting premium telecommunications customers, and leveraging Rogers’ entertainment partnerships alongside emerging communication technologies such as 5G, Internet of Things (IoT), and augmented reality (AR).


Mentor Interviews

As co-leads, the other co-lead and I interviewed two Rogers judges and asked:

1

“Can you describe the ideal target consumer?”

2

“What is the long-term mission for the BTS loyalty program?”

3

“Can you describe the ideal target consumer?”

4

“What is the long-term mission for the BTS loyalty program?”


Secondary Research

Through a “divide and conquer” approach, I focused on reviewing real case studies, including Sephora, Amazon, Starbucks, and T-Mobile, to identify competitive strategies, while others analyzed online forums, industry trends, and Rogers annual reports.

Since 2021

26%

growth in brand loyalty driven by emotional connections (SAP).

Light Bulb Icon

We identified a success pattern of emotional-driven brand loyalty.


User Persona Development

I identified parents as a high-value segment for telecom and entertainment offerings. We created a strategy around family, community, and new experiences, turning research insights into strategies that foster emotion-driven customer loyalty.

Next, we developed a user persona to guide a user flow and design requirements in our design first iteration.

Introducing Walter, a Rogers persona

User Requirements Brainstorm

Sticky note brainstorming session

Design Requirements List

•  Instant benefits to encourage onboarding
•  Personalization to maintain emotional connection (family perks, plans)
•  Exclusivity via a tiered system to drive continued engagement
•  Simplicity inspired by the most effective models in the market
•  Gamification to build community *
•  Outreach initiatives to improve visibility in local markets *

* Additional features added after iteration

Additional Key Insights

Key Challenges

Scattered program information, limited local outreach, and confusion around access, rewards, and eligibility.

Primary User Need

AI-driven, personalized event recommendations, a secure way to share with friends and family, and a single, reliable all-in-one platform for program information.

Key Trends

Emotional loyalty has grown 26% since 2021 and is projected to reach 34% in 2025. Gamification and tiered reward systems are becoming key drivers in loyalty program success.

Our Solution

A personalized, gamified mobile app that centralizes reward access, tier upgrades, and community-driven loyalty features for Rogers customers, promoted through pop-up VR sports experiences in local shopping malls.

Solution

Pitch

Introducing the Rogers BTS Mobile App—reimagining rewards as experiences.

Rogers customers enjoy family perks and entertainment experiences, while premium members are upgraded to a VIP tier with advanced features like community sports bet reward challenges.

Figure 2-4: Users skip the sign up process and login with their email and Rogers password. Upon log in, users immediately access rewards from both plans.

Figure 5-6: The Events tab allows users to filter, search, and view AI-recommended, sponsored, and top events in Canada. The Profile & Settings page allows for experience personalization and upgrades for VIP perks.

Figure 7-8: Play Beyond allows users pick goal scorers, track games live with 5G, and climb a monthly leaderboard for prizes.

As part of an expansion strategy, interactive booths in local malls and event spaces will demo AR features powered by Rogers’ 5G. This hands-on, real-time experience aims to increase adoption, highlight 5G’s capabilities, and expand program visibility and reach.


My Contributions

Designed UI for profile, events, and home screens. Conceptualized group/family perks, sponsored event integration, and Spotify "freemium"-inspired event filtering and sorting.

Conclusion

Overview

We reimagined brand loyalty through emotional connection, personalization, and community engagement. We shifted Beyond the Seat from transactional rewards system to a lasting, Canadian loyalty experience that stands out.

Our Beyond the Seat solution earned first place by Rogers' judges.

What Worked

•   Using the Design Thinking framework to structure our process to move quickly within a tight timeline
•   Collaborating in Figma for rapid iterations and team feedback
•   Identifying key differentiators for our app based on data-driven insights (e.g. emotional and community-driven loyalty)
•   Drawing from successful case studies—e.g. sports betting mechanics like FanDuel, tiered rewards, group perks like Netflix's shared account model, and AI-driven recommendations like Spotify
•   Designing with scalability in mind—our solution shows strong potential for future growth and monetization


Opportunities for Improvement

•   User Persona: Due to time constraints it was based on ideal consumer, but next time we would aim to use more real data
•   Ideation Platform: Started ideating on whiteboard, but FigJam led to quicker, better collaboration
•   Task Delegation: Many team members were assigned to work on one UI—assigning by strengths earlier can save time


Potential Next Steps

•   Conduct user tests on the prototype to validate usability and iterate to improve user satisfaction
•   Pilot Play Beyond during live games and AR booths at local venues

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